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Coupled with permanent death forcing players to lose all progress and restart on a regular basis, it can get frustrating for many non-hardcore gamers. That's not due to its over-the-top violence and gore, but rather its equally over-the-top difficulty. Finally, Jupiter Hell is not a game for the faint of heart. Because of the lack of true diagonal angles, there are also lots of instances of characters seeming to be behind the cover of walls or such, but still getting hit by fire. Since facing makes no difference, it's a bit odd to be facing away from foes and yet still unload a shotgun blast from behind like some Old West sharpshooter. Stats in the upper corner of the screen highlight enemy details, chance to hit, and more. Every time the player moves or takes an action, enemies simultaneously do the same. The game uses a grid-based system, restricting movement to up, down, left, and right directions. And yet somehow, defying all sense of logic, the end result winds up being a lot of fun (and more than a little frustrating) to play.Īfter choosing between three classes of soldiers, each with their own special abilities, players jump right into the action, descending into the infested bases. These two completely different styles of design and gameplay are seemingly tossed into an industrial blender, then mashed together with a quirky look and awkward controls.

Jupiter Hell borrows liberally from the Doom series' "hell in space" plot, over-the-top violence, and fast shooting action, and mixes it with the XCOM series' turn-based tactical gameplay, steep difficulty, and grueling permadeath. Sometimes you can look at the pieces of something and think there's no possible way it should be able to fit together, much less work. Because in the world of Jupiter Hell, death is permanent and escape is the only option. You've got to find cover, take aim, and most importantly, survive. Players will take the time to examine your surroundings and develop a strategic plan of attack. You'll choose your class, load your weapons, and face the apocalypse head-on as you navigate through a network of installations on Jupiter and its surrounding moons, blasting anything and everything standing in your way in turn-based combat. What chance does one sole battle-hardened Marine have to fend off a demonic invasion? You're about to find out. The gates of Hell have been opened and the evil within is pouring forth. Exiting your ship, and in a very foul mood, you find yourself in the middle of a slaughterhouse, filled with the corpses of the base personnel and graffiti painted in blood on the wall. You're a lone soldier on your way to the Jupiter base when your ship unexpectedly takes fire, forcing a crash landing. ChaosForge cuts it there and throws the player right into the action of the Callisto base as undead marines hunt them down. JUPITER HELL is a gun blazing, demon blasting fight for survival against the legions of Hell, set among the sci-fi backdrop of deep space. Jupiter Hell couples the action of Doom with board game strategy It starts with a lone marine crash landing onto a mining base overflowing with demons and other odd creatures. The dialogue also makes frequent use of strong profanity, though there's an optional profanity filter. The game features extreme violence, with enemies often exploding into meaty chunks of gore and sprays of blood. The controls take a lot of getting used to, adding to an already challenging level of difficulty. It uses a unique blend of turn-based and shooting game mechanics, with enemies and players taking actions simultaneously. Players take on the role of a soldier attempting to survive and drive back a demonic invasion on Jupiter and its moons.
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Parents need to know that Jupiter Hell is a downloadable sci-fi themed turn-based shooter game on Windows, Mac OS, and Linux based computers. But there's an optional profanity filter, allowing a "clean" version of the dialogue.ĭid you know you can flag iffy content? Adjust limits for Language in your kid's entertainment guide. Maya.The game makes liberal use of profanity, including "f-k," "s-t," and more constantly flowing from the dialogue.
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